RUST UNTIMATE.RATE
Offline 1.46.216.237:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 39 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 19 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player activity
How does RUST UNTIMATE.RATE compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits RUST UNTIMATE.RATE, at #16,880 on hours played over seven days.
What is the current population on RUST UNTIMATE.RATE?
The last sighting of RUST UNTIMATE.RATE was 28 days 14 hours ago; it is offline right now.
Map and rules
What settings and rules should you know for RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RUST UNTIMATE.RATE?
No region is published by RUST UNTIMATE.RATE. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 1.46.216.237:28015.
Is RUST UNTIMATE.RATE up, and how good is its uptime?
RUST UNTIMATE.RATE is offline at the moment, with the last sighting 28 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 28 September 2026.
On what Rust version does RUST UNTIMATE.RATE operate?
The version on RUST UNTIMATE.RATE is Rust network protocol 2633 and build 162929, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does RUST UNTIMATE.RATE wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RUST UNTIMATE.RATE's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 29 days 23 hours.
Server tags
Where does RUST UNTIMATE.RATE appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RUST UNTIMATE.RATE: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): Standard Rust survival is the game mode here; mp6 (Max players): The server has 6 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RUST UNTIMATE.RATE publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join RUST UNTIMATE.RATE?
Enter client.connect 1.46.216.237:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.