RUST UNTIMATE.RATE
Offline 1.47.54.230:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 33 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Population
How does RUST UNTIMATE.RATE compare with other Rust servers in the rankings?
Over the past seven days, RUST UNTIMATE.RATE has climbed to #13,793 for player hours, putting it in the top 61% of all ranked servers.
What is the current population on RUST UNTIMATE.RATE?
The last sighting of RUST UNTIMATE.RATE was 23 days 13 hours ago; it is offline right now.
Rules and settings
What is the current map on RUST UNTIMATE.RATE?
The map on RUST UNTIMATE.RATE is procedural, produced by the game.
What settings and rules should you know for RUST UNTIMATE.RATE?
You will not find a gather rate in the name of RUST UNTIMATE.RATE. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is RUST UNTIMATE.RATE based?
There is no region published for RUST UNTIMATE.RATE. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 1.47.54.230:28015 is its address.
Is RUST UNTIMATE.RATE up, and how good is its uptime?
The current status for RUST UNTIMATE.RATE is offline, last seen 23 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 5 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RUST UNTIMATE.RATE using?
The version on RUST UNTIMATE.RATE is Rust network protocol 2634 and build 166586, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does RUST UNTIMATE.RATE wipe, and at what times?
Its rhythm cannot yet be told: too few of RUST UNTIMATE.RATE's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 14 hours.
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Wipe Tracker lists and filters?
You will find RUST UNTIMATE.RATE on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
The game's server browser picks up these RUST UNTIMATE.RATE tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp6 (Max players): Slot count: 6; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to RUST UNTIMATE.RATE?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 1.47.54.230:28015.