RandomRaids local test
Offline 103.126.50.66:28115 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 251 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 193 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 82 / 1000
Quick answers
From the figures on this page.
Population
Where does RandomRaids local test place among Rust servers?
Over the past seven days, RandomRaids local test has climbed to #15,366 for player hours, putting it in the top 70% of all ranked servers.
Is RandomRaids local test busy at the moment?
At the moment RandomRaids local test is offline, having last been seen 6 days 3 hours ago. For the last seven days the average player count was 0.
Rules and settings
On what map does RandomRaids local test take place?
The map on RandomRaids local test is procedural, produced by the game.
What settings and rules should you know for RandomRaids local test?
No gather rate appears in the name of RandomRaids local test. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is RandomRaids local test based?
No region is published by RandomRaids local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 103.126.50.66:28115.
How reliable is RandomRaids local test, and is it currently online?
RandomRaids local test is offline at the moment, with the last sighting 6 days 3 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. 21 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RandomRaids local test using?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does RandomRaids local test wipe, and at what times?
To tell its rhythm we would need more of RandomRaids local test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 9 days 9 hours.
Tags and filters
Where does RandomRaids local test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RandomRaids local test are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on RandomRaids local test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RandomRaids local test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to RandomRaids local test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 103.126.50.66:28115.