Skip to the page
Network live 11,855 servers online 100,368 players aboard 533 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Offline 103.15.237.208:27713 checked 17d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 8 players now 0% full
07-day averagepeak –
#15,547ranktop 71%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 05:24 UTC 06:24 UK · 25d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 3 Oct, 06:55 UTC 07:55 UK · 26d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  3. Mon 28 Sep, 10:51 UTC 11:51 UK · 31d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    4.8 days
    Players before
    1
  4. Fri 18 Sep, 10:51 UTC 11:51 UK · 41d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    10 days
    Players before
    1
  5. Thu 17 Sep, 08:55 UTC 09:55 UK · 42d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  6. Wed 16 Sep, 11:15 UTC 12:15 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  7. Wed 16 Sep, 03:16 UTC 04:16 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  8. Tue 15 Sep, 16:18 UTC 17:18 UK · 44d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 85 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 128 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 150 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 58 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average 153 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 346 / 350
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of A Shockbyte Rust Server against other Rust servers?

A seven-day player-hours count places A Shockbyte Rust Server at #15,547: the top 71% of every ranked server.

How many players are on A Shockbyte Rust Server right now?

The last sighting of A Shockbyte Rust Server was 17 days 8 hours ago; it is offline right now.

Map and rules

On what map does A Shockbyte Rust Server take place?

The game generates the procedural map on A Shockbyte Rust Server at size 3,500 with seed 471471404. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is A Shockbyte Rust Server based?

There is no region published for A Shockbyte Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 103.15.237.208:27713 is its address.

How reliable is A Shockbyte Rust Server, and is it currently online?

The current status for A Shockbyte Rust Server is offline, last seen 17 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does A Shockbyte Rust Server operate?

The version on A Shockbyte Rust Server is Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 4 players. After 25 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.

When does A Shockbyte Rust Server wipe? What schedule does it follow?

A Shockbyte Rust Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days 14 hours.

Tags and listings

Where does A Shockbyte Rust Server appear across the Rust Wipe Tracker lists and filters?

You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

The game's server browser picks up these A Shockbyte Rust Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): Slot count: 8; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to A Shockbyte Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 103.15.237.208:27713.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players Slot count: 8.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.