A Shockbyte Rust Server
Online 103.15.237.93:20282 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 20 Oct, 06:03 UTC 07:03 UK · 9d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 10:43 UTC 11:43 UK · 13d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 3
- Lasted
- 4.8 days
- Players before
- 0
-
Wed 14 Oct, 23:45 UTC 00:45 UK · 14d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Wed 7 Oct, 11:25 UTC 12:25 UK · 21d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 7.5 days
- Players before
- 0
-
Fri 2 Oct, 11:16 UTC 12:16 UK · 26d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 5 days
- Players before
- 1
-
Fri 2 Oct, 04:00 UTC 05:00 UK · 27d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Mon 28 Sep, 06:18 UTC 07:18 UK · 31d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 3.9 days
- Players before
- 0
-
Fri 25 Sep, 01:59 UTC 02:59 UK · 34d agoWipe delivered
- Peak
- 3
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 0
-
Thu 24 Sep, 03:21 UTC 04:21 UK · 35d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 167 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player count
Where does A Shockbyte Rust Server place among Rust servers?
A seven-day player-hours count places A Shockbyte Rust Server at #15,335: the top 69% of every ranked server.
How many players are on A Shockbyte Rust Server right now?
Checking now: 0 players on 4 slots at A Shockbyte Rust Server. Averaged over the past week: 0 players.
Map and rules
Which map is active on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 3,500 with seed 484012. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on A Shockbyte Rust Server, and what settings does it run?
You will not find a gather rate in the name of A Shockbyte Rust Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 103.15.237.93:20282.
Does A Shockbyte Rust Server perform well?
Server fps over the last 48 hours averaged 186; the lowest was 134. Buildings, deployables and all the rest of the world pushed its entity count as high as 69,169. Memory use peaked at 6,123 MB. Players feel a rising entity count and low fps as lag.
How reliable is A Shockbyte Rust Server, and is it currently online?
You can find A Shockbyte Rust Server online at present. The uptime it reports puts its last restart at about 9 days ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does A Shockbyte Rust Server operate?
The version on A Shockbyte Rust Server is Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on A Shockbyte Rust Server when wipe day arrives?
The average busiest point of its recent wipes was 3 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.
When does A Shockbyte Rust Server wipe? What schedule does it follow?
There is no next wipe to predict for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 9 days 2 hours.
Tags and filters
Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include A Shockbyte Rust Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on A Shockbyte Rust Server?
Read off the game's server browser, the tags for A Shockbyte Rust Server are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to A Shockbyte Rust Server?
Enter client.connect 103.15.237.93:20282 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.