MonkeyCode Test Server
Offline 103.156.242.194:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 73 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 139 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 41 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 108 / 700
- RustSpain.com | EU Main 115 / 200
Quick answers
From the figures on this page.
Population
How does MonkeyCode Test Server compare with other Rust servers in the rankings?
In the top – of all ranked servers sits MonkeyCode Test Server, at #15,391 on hours played over seven days.
How many players are on MonkeyCode Test Server right now?
The last sighting of MonkeyCode Test Server was 40 days 14 hours ago; it is offline right now.
Rules and settings
What is the current map on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, produced by the game.
What settings and rules should you know for MonkeyCode Test Server?
The name of MonkeyCode Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is MonkeyCode Test Server based?
You will find no region published by MonkeyCode Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 103.156.242.194:28015.
Is MonkeyCode Test Server up, and how good is its uptime?
Offline for now: MonkeyCode Test Server was last seen 40 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 September 2026.
On what Rust version does MonkeyCode Test Server operate?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does MonkeyCode Test Server wipe? What schedule does it follow?
There are too few of MonkeyCode Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 56 days 8 hours.
Tags and listings
Where does MonkeyCode Test Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include MonkeyCode Test Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on MonkeyCode Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags MonkeyCode Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join MonkeyCode Test Server?
Enter client.connect 103.156.242.194:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.