MonkeyCode Test Server
Offline 103.156.242.196:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 120 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 199 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 223 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
Where does MonkeyCode Test Server place among Rust servers?
In the top – of all ranked servers sits MonkeyCode Test Server, at #15,398 on hours played over seven days.
Is MonkeyCode Test Server busy at the moment?
At the moment MonkeyCode Test Server is offline, having last been seen 40 days 10 hours ago.
Server rules
On what map does MonkeyCode Test Server take place?
The map on MonkeyCode Test Server is procedural, produced by the game.
Which settings and rules apply on MonkeyCode Test Server?
You will not find a gather rate in the name of MonkeyCode Test Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does MonkeyCode Test Server run from?
You will find no region published by MonkeyCode Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 103.156.242.196:28015 is its address.
Is MonkeyCode Test Server up, and how good is its uptime?
The current status for MonkeyCode Test Server is offline, last seen 40 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 19 September 2026.
What Rust version is MonkeyCode Test Server using?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does MonkeyCode Test Server wipe, and at what times?
There are too few of MonkeyCode Test Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 55 days 17 hours.
Tags and filters
Where does MonkeyCode Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include MonkeyCode Test Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
The game's server browser picks up these MonkeyCode Test Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to MonkeyCode Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 103.156.242.196:28015.