MonkeyCode Test Server
Offline 103.156.242.197:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 150 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 216 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Player count
How does MonkeyCode Test Server compare with other Rust servers in the rankings?
In the top – of all ranked servers sits MonkeyCode Test Server, at #15,502 on hours played over seven days.
Is MonkeyCode Test Server busy at the moment?
At the moment MonkeyCode Test Server is offline, having last been seen 42 days 10 hours ago.
Rules and settings
On what map does MonkeyCode Test Server take place?
A procedural map, generated by the game, is what MonkeyCode Test Server runs.
What are the rules on MonkeyCode Test Server, and what settings does it run?
No gather rate appears in the name of MonkeyCode Test Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does MonkeyCode Test Server run from?
There is no region published for MonkeyCode Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 103.156.242.197:28015 is its address.
What is the uptime of MonkeyCode Test Server, and is it online?
Offline for now: MonkeyCode Test Server was last seen 42 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does MonkeyCode Test Server operate?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does MonkeyCode Test Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of MonkeyCode Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 55 days 16 hours have passed since this world was made.
Tags and filters
Where does MonkeyCode Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take MonkeyCode Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on MonkeyCode Test Server?
Read off the game's server browser, the tags for MonkeyCode Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join MonkeyCode Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 103.156.242.197:28015.