Skip to the page
Network live 11,662 servers online 33,506 players aboard 80 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Happy DayZ

Offline 103.193.80.9:10002 checked 22h ago

Tracking number · connect
Wipe progress · wiped 11d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123405:0010:0015:0019:0000:0005:00

Hourly average and peak, UTC.

Server performance

010020030040005:0010:0015:0019:0000:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average 149 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 119 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 13 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average 22 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 12 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average 23 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does Happy DayZ compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits Happy DayZ, at #15,349 on hours played over seven days.

What is the current population on Happy DayZ?

The last sighting of Happy DayZ was 22 hours ago; it is offline right now. The seven-day average for this server is 0 players.

Server rules

On what map does Happy DayZ take place?

The game generates the procedural map on Happy DayZ at size 4,000 with seed 1234. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Happy DayZ, and what settings does it run?

The name of Happy DayZ gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is Happy DayZ based?

You will find no region published by Happy DayZ. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 103.193.80.9:10002.

How smoothly does Happy DayZ run?

Server fps over the last 48 hours averaged 173; the lowest was 123. The world held as many as 91,916 entities: buildings, deployables and the rest. 3,007 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

What is the uptime of Happy DayZ, and is it online?

Happy DayZ is offline at the moment, with the last sighting 22 hours ago. About 5 days 11 hours ago is when it last restarted, judged by the uptime it gives. It was up 150 of 168 hours over the last 7 full days, 89% of the time. 17 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Happy DayZ operate?

Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How often does Happy DayZ wipe, and at what times?

To tell its rhythm we would need more of Happy DayZ's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 22 hours.

Server tags

Where does Happy DayZ appear across the Rust Wipe Tracker lists and filters?

You will find Happy DayZ on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Happy DayZ?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Happy DayZ publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to Happy DayZ?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 103.193.80.9:10002.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.