pllm-test-2
Offline 103.196.86.124:28215 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 44 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 62 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of pllm-test-2 against other Rust servers?
Over the past seven days, pllm-test-2 has climbed to #15,441 for player hours, putting it in the top 71% of all ranked servers.
Is pllm-test-2 busy at the moment?
The last sighting of pllm-test-2 was 16 days 4 hours ago; it is offline right now.
Rules and settings
On what map does pllm-test-2 take place?
A procedural map, generated by the game, is what pllm-test-2 runs.
What settings and rules should you know for pllm-test-2?
The name of pllm-test-2 gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
Server details
In which region is pllm-test-2 based?
You will find no region published by pllm-test-2. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 103.196.86.124:28215.
What is the uptime of pllm-test-2, and is it online?
pllm-test-2 is offline at the moment, with the last sighting 16 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 October 2026.
What Rust version is pllm-test-2 using?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-2 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does pllm-test-2 reset its map?
There are too few of pllm-test-2's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 16 days 5 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is pllm-test-2 part of?
These Rust Wipe Tracker lists take pllm-test-2: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on pllm-test-2?
Read off the game's server browser, the tags for pllm-test-2 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join pllm-test-2?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 103.196.86.124:28215.