pllm-test-1
Offline 103.196.86.24:28115 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 35 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of pllm-test-1 against other Rust servers?
Over the past seven days, pllm-test-1 has climbed to #15,441 for player hours, putting it in the top 71% of all ranked servers.
How many players are on pllm-test-1 right now?
At the moment pllm-test-1 is offline, having last been seen 16 days ago.
Server rules
What is the current map on pllm-test-1?
The map on pllm-test-1 is procedural, produced by the game.
Which settings and rules apply on pllm-test-1?
The name of pllm-test-1 gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is pllm-test-1 based?
You will find no region published by pllm-test-1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 103.196.86.24:28115 is its address.
How reliable is pllm-test-1, and is it currently online?
Offline for now: pllm-test-1 was last seen 16 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 12 October 2026.
What Rust version is pllm-test-1 using?
On Linux, pllm-test-1 runs Rust network protocol 2634 and build 167584. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does pllm-test-1 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of pllm-test-1's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 16 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is pllm-test-1 part of?
The Rust Wipe Tracker lists that include pllm-test-1 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on pllm-test-1?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags pllm-test-1 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join pllm-test-1?
Enter client.connect 103.196.86.24:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.