debug
Offline 103.45.128.10:48141 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 28 Sep, 09:38 UTC 10:38 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 18 Sep, 06:33 UTC 07:33 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 6
- Lasted
- 10.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85 / 700
- RustSpain.com | EU Main 343 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 246 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of debug against other Rust servers?
A seven-day player-hours count places debug at #14,545: the top 61% of every ranked server.
What is the current population on debug?
The last sighting of debug was 31 days 4 hours ago; it is offline right now.
Map and rules
On what map does debug take place?
The game generates the procedural map on debug at size 4,750 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for debug?
You will not find a gather rate in the name of debug. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does debug run from?
No region is published by debug. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 103.45.128.10:48141 is its address.
Is debug up, and how good is its uptime?
The current status for debug is offline, last seen 31 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is debug using?
Rust network protocol 2633 and build 163207 on Linux is what debug runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on debug when wipe day arrives?
1 players is the average peak across its recent wipes. After 1 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 6 it had fallen below half where the crowd did not hold.
When does debug wipe? What schedule does it follow?
To tell its rhythm we would need more of debug's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 5 hours.
Tags and filters
Where does debug appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include debug are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on debug?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags debug publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to debug?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 103.45.128.10:48141.