chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 12:29 UTC 13:29 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 22 Sep, 06:03 UTC 07:03 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 5
- Lasted
- 11.3 days
- Players before
- 0
-
Fri 18 Sep, 05:12 UTC 06:12 UK · 40d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Thu 10 Sep, 09:22 UTC 10:22 UK · 48d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- 7.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 36 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player count
How does chill-dev-test compare with other Rust servers in the rankings?
A seven-day player-hours count places chill-dev-test at #15,967: the top 71% of every ranked server.
How many players are on chill-dev-test right now?
The last sighting of chill-dev-test was 22 days 4 hours ago; it is offline right now.
Server rules
On what map does chill-dev-test take place?
The game generates the procedural map that chill-dev-test runs.
Which settings and rules apply on chill-dev-test?
The name of chill-dev-test gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of chill-dev-test?
You will find no region published by chill-dev-test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 103.62.155.217:28500.
How reliable is chill-dev-test, and is it currently online?
The current status for chill-dev-test is offline, last seen 22 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is chill-dev-test using?
On Windows, chill-dev-test runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on chill-dev-test?
At their busiest, its recent wipes drew an average of 0 players. After 10 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 5 it had fallen below half where the crowd did not hold.
When does chill-dev-test wipe? What schedule does it follow?
chill-dev-test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 25 days 15 hours.
Tags and listings
Where does chill-dev-test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include chill-dev-test are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on chill-dev-test?
Read off the game's server browser, the tags for chill-dev-test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join chill-dev-test?
Enter client.connect 103.62.155.217:28500 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.