Skip to the page
Network live 11,753 servers online 67,907 players aboard 209 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[TEST] WipeDay Test

Online 104.128.58.197:28015 checked 8m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,290ranktop 69%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 18:01 UTC 19:01 UK · 14d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct, 14:47 UTC 15:47 UK · 15d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 29 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average 49 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 19 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 51 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 254 / 260
Help desk

Quick answers

From the figures on this page.

Population

How does [TEST] WipeDay Test compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits [TEST] WipeDay Test, at #15,290 on hours played over seven days.

What is the current population on [TEST] WipeDay Test?

Checking now: 0 players on 50 slots at [TEST] WipeDay Test. For the last seven days the average player count was 0.

Rules and settings

On what map does [TEST] WipeDay Test take place?

The game generates the procedural map on [TEST] WipeDay Test at size 1,500 with seed 249036398. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on [TEST] WipeDay Test, and what settings does it run?

No gather rate appears in the name of [TEST] WipeDay Test. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does [TEST] WipeDay Test run from?

You will find no region published by [TEST] WipeDay Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 104.128.58.197:28015 is its address.

What is the performance like on [TEST] WipeDay Test?

The 48-hour average for server fps stands at 239, never dipping below 238. Buildings, deployables and all the rest of the world pushed its entity count as high as 7,905. Memory use peaked at 1,548 MB. Players feel a rising entity count and low fps as lag.

How reliable is [TEST] WipeDay Test, and is it currently online?

[TEST] WipeDay Test is up and online at the moment. The uptime it reports puts its last restart at about 5 days 15 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.

On what Rust version does [TEST] WipeDay Test operate?

The version on [TEST] WipeDay Test is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What should you expect from wipe day on [TEST] WipeDay Test?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does [TEST] WipeDay Test reset its map?

Its rhythm cannot yet be told: too few of [TEST] WipeDay Test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 14 days 5 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is [TEST] WipeDay Test part of?

These Rust Wipe Tracker lists take [TEST] WipeDay Test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [TEST] WipeDay Test?

Read off the game's server browser, the tags for [TEST] WipeDay Test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to [TEST] WipeDay Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.128.58.197:28015. You will find its website at https://wipeday.thunderdome.gg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.