Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 3h.
The force wipe · high confidenceComing wipes
- 7d 3hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 3hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 3hNext wipe expected · the force wipe
-
Mon 5 Oct, 00:48 UTC 01:48 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 4 Oct, 04:55 UTC 05:55 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Reddit.com/r/PlayRust - US Monthly Quad 10 / 200
- RustForNoobs.com | Solo Duo Trio Quad | Monthly | US 3 / 150
- Rusty Pirates | No Decay | Monthly | No BP Wipes 2 / 50
- Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip 125 / 150
- US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly 70 / 200
- [US] Facepunch Softcore 2 33 / 300
Quick answers
From the figures on this page.
Player activity
Where does Naval Deep Sea 1 place among Rust servers?
On player hours over the last seven days, Naval Deep Sea 1 ranks #15,191 overall and #1,485 in North America, in the top 68% of all ranked servers. The quad group puts it at #607.
How many players are on Naval Deep Sea 1 right now?
The current count is 0 players on 120 slots for Naval Deep Sea 1. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 14:00 UTC, averaging 0 players.
Rules and settings
On what map does Naval Deep Sea 1 take place?
Size 4,800 and seed 1017058979 define the procedural map Naval Deep Sea 1 runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Procedural.
What settings and rules should you know for Naval Deep Sea 1?
No gather rate appears in the name of Naval Deep Sea 1. A group may hold 4 players at most (quad). survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. Vanilla is the label it uses for itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Naval Deep Sea 1 run from?
The NA tag is how Naval Deep Sea 1 lists its location: North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 104.129.132.19:28109 is its address.
How smoothly does Naval Deep Sea 1 run?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The world held as many as 129,633 entities: buildings, deployables and the rest. Memory use peaked at 4,856 MB. Players feel a rising entity count and low fps as lag.
How reliable is Naval Deep Sea 1, and is it currently online?
Naval Deep Sea 1 is up and online at the moment. About 6 days 18 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Naval Deep Sea 1 using?
On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does Naval Deep Sea 1 handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 8 hours passed before the crowd peaked.
How often does Naval Deep Sea 1 wipe, and at what times?
Once a month is all Naval Deep Sea 1 wipes, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. You are playing a world created 24 days 14 hours. A wipe every month is the schedule given in its tags.
Server tags
Where does Naval Deep Sea 1 appear across the Rust Wipe Tracker lists and filters?
You will find Naval Deep Sea 1 on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What is the meaning of the server tags on Naval Deep Sea 1?
gmrust (Game mode): Standard Rust survival is the game mode here; mp120 (Max players): The server has 120 slots; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America are the tags Naval Deep Sea 1 publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Naval Deep Sea 1?
Enter client.connect 104.129.132.19:28109 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.