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Network live 11,898 servers online 102,212 players aboard 403 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Testing Grounds

Online 104.129.132.215:28039 checked 11m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 1h · high confidence
0/ 20 players now 0% full
07-day averagepeak –
#15,327ranktop 69%
27d agolast wipeno schedule published
7d 1hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 1h.

The force wipe · high confidence
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 1hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 1h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 18:17 UTC FW 19:17 UK · 27d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 151 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 187 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 96 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average 234 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 348 / 350
Help desk

Quick answers

From the figures on this page.

Population

Where does Testing Grounds place among Rust servers?

In the top 69% of all ranked servers sits Testing Grounds, at #15,327 on hours played over seven days.

What is the current population on Testing Grounds?

At the moment 0 players are on Testing Grounds, which has 20 slots. For the last seven days the average player count was 0.

Server rules

On what map does Testing Grounds take place?

The game generates the procedural map on Testing Grounds at size 3,500 with seed 578369846. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on Testing Grounds?

The name of Testing Grounds gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of Testing Grounds?

There is no region published for Testing Grounds. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 104.129.132.215:28039.

Does Testing Grounds perform well?

Averaged over the last 48 hours, server fps was 5, with a low of 5. The world held as many as 75,099 entities: buildings, deployables and the rest. The highest memory reading was 2,412 MB. Players feel a rising entity count and low fps as lag.

How reliable is Testing Grounds, and is it currently online?

Right now, Testing Grounds is online. The uptime it reports puts its last restart at about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Testing Grounds using?

The version on Testing Grounds is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does Testing Grounds handle its wipe days?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Testing Grounds wipe, and at what times?

Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 27 days 23 hours have passed since this world was made.

Tags and filters

Where does Testing Grounds appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Testing Grounds: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on Testing Grounds?

gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Testing Grounds publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to Testing Grounds?

Enter client.connect 104.129.132.215:28039 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp20
Max players It holds 20 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.