Testing Grounds
Online 104.129.132.215:28039 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 1h.
The force wipe · high confidenceComing wipes
- 7d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 1hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 1hNext wipe expected · the force wipe
-
Thu 1 Oct, 18:17 UTC FW 19:17 UK · 27d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 151 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 96 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 234 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
Where does Testing Grounds place among Rust servers?
In the top 69% of all ranked servers sits Testing Grounds, at #15,327 on hours played over seven days.
What is the current population on Testing Grounds?
At the moment 0 players are on Testing Grounds, which has 20 slots. For the last seven days the average player count was 0.
Server rules
On what map does Testing Grounds take place?
The game generates the procedural map on Testing Grounds at size 3,500 with seed 578369846. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on Testing Grounds?
The name of Testing Grounds gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Testing Grounds?
There is no region published for Testing Grounds. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 104.129.132.215:28039.
Does Testing Grounds perform well?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The world held as many as 75,099 entities: buildings, deployables and the rest. The highest memory reading was 2,412 MB. Players feel a rising entity count and low fps as lag.
How reliable is Testing Grounds, and is it currently online?
Right now, Testing Grounds is online. The uptime it reports puts its last restart at about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Testing Grounds using?
The version on Testing Grounds is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does Testing Grounds handle its wipe days?
At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Testing Grounds wipe, and at what times?
Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 27 days 23 hours have passed since this world was made.
Tags and filters
Where does Testing Grounds appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Testing Grounds: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Testing Grounds?
gmrust (Game mode): Standard Rust survival is the game mode here; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Testing Grounds publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Testing Grounds?
Enter client.connect 104.129.132.215:28039 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.