Skip to the page
Network live 11,764 servers online 70,199 players aboard 215 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Jitters Test Server

Online NA 104.129.132.227:30015 checked 12m ago

weekly wipes moddedcarbonpve
Tracking number · connect
Wipe progress · wiped 15d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Wed 4 Nov, 10:20 UK Wed 4 Nov, 10:20 UTC in 5d 10h · low confidence
0/ 10 players now 0% full
07-day averagepeak 2
#8,185ranktop 37% · #1174 in NA
15d agolast wipeweekly schedule
5d 10hnext wipeWed 4 Nov, 10:20 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Wednesday 4 November, 10:20 UTC · 10:20 UK, in 5d 10h.

Its weekly schedule tag · low confidence
1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

Coming wipes

  1. 5d 10hWed 4 Nov, 10:20 UTC10:20 UK
  2. 6d 19hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 12d 10hWed 11 Nov, 10:20 UTC10:20 UK
  4. 19d 10hWed 18 Nov, 10:20 UTC10:20 UK
  5. 26d 10hWed 25 Nov, 10:20 UTC10:20 UK
  6. 33d 10hWed 2 Dec, 10:20 UTC10:20 UK
  7. 34d 19hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 40d 10hWed 9 Dec, 10:20 UTC10:20 UK

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 4 Nov, 10:20 UTC10:20 UK · in 5d 10h
    Next wipe expected · its weekly schedule tag
  2. Wed 14 Oct, 10:20 UTC 11:20 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Thu 8 Oct, 10:56 UTC 11:56 UK · 21d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6 days
    Players before
    0
  4. Wed 30 Sep, 22:46 UTC 23:46 UK · 29d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 3
    Lasted
    7.5 days
    Players before
    0
  5. Sun 27 Sep, 23:42 UTC 00:42 UK · 31d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  6. Sun 27 Sep, 17:39 UTC 18:39 UK · 32d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  7. Sat 26 Sep, 20:43 UTC 21:43 UK · 33d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  8. Fri 25 Sep, 12:51 UTC 13:51 UK · 34d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  9. Thu 24 Sep, 16:28 UTC 17:28 UK · 35d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  10. Thu 24 Sep, 09:50 UTC 10:50 UK · 35d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  11. Thu 24 Sep, 00:14 UTC 01:14 UK · 35d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.4 days
    Players before
    2
Show all 12 wipes
  1. Tue 22 Sep, 21:05 UTC 22:05 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  2. Tue 22 Sep, 11:26 UTC 12:26 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average 12 / 50
  2. [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 2 on average 5 / 75
  3. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average 269 / 2000
  4. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average 83 / 200
  5. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average 51 / 200
  6. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average 40 / 200
Help desk

Quick answers

From the figures on this page.

Player count

Where does Jitters Test Server place among Rust servers?

Ranked #8,185 on player hours over the last seven days, Jitters Test Server is #1,174 in North America and in the top 37% of all ranked servers.

How many players are on Jitters Test Server right now?

At the moment 0 players are on Jitters Test Server, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 2.

Map and rules

On what map does Jitters Test Server take place?

The game generates the procedural map on Jitters Test Server at size 3,500 with seed 2244. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on Jitters Test Server, and what settings does it run?

No gather rate appears in the name of Jitters Test Server. Up to 8 players can join a group, the default for the game. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is Jitters Test Server based?

The NA tag is how Jitters Test Server lists its location: North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.129.132.227:30015.

What is the performance like on Jitters Test Server?

Averaged over the last 48 hours, server fps was 60, with a low of 59. Buildings, deployables and all the rest of the world pushed its entity count as high as 93,000. Memory use peaked at 2,624 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is Jitters Test Server up, and how good is its uptime?

You can find Jitters Test Server online at present. About 15 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Jitters Test Server operate?

Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Jitters Test Server when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. 23 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 33% of recent cases. Where that did not hold, it dropped below half by day 2.5.

How often does Jitters Test Server wipe, and at what times?

The prediction is taken from its tag, as Jitters Test Server has too few wipes on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is when its next wipe is due. You are playing a world created 15 days 13 hours. The tags state that it wipes each week.

Tags and listings

Where does Jitters Test Server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Jitters Test Server are: Modded Rust servers, Best Rust PvE servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly and it appears.

What is the meaning of the server tags on Jitters Test Server?

Read off the game's server browser, the tags for Jitters Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^w (Weekly): A wipe every week; ^p (PvE): There's no player combat; the world itself is the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; NA (North America): In the server browser it appears under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join Jitters Test Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.129.132.227:30015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs169621
Build The game build is 169621.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.