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Network live 11,741 servers online 62,626 players aboard 195 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 27d ago

2x quad vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 29d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 400 players now 0% full
07-day averagepeak –
#16,275ranktop 69%
29d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 575 on average 526 / 500
  2. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 255 on average 92 / 100
  3. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average 134 / 200
  4. SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 166 on average 42 / 200
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 155 on average 86 / 200
  6. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average 39 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Atlas - 2x Quad Development (Staging) against other Rust servers?

In the top 69% of all ranked servers sits Atlas - 2x Quad Development (Staging), at #16,275 on hours played over seven days. Ranked against other quad servers, it comes in at #643.

How many players are on Atlas - 2x Quad Development (Staging) right now?

At the moment Atlas - 2x Quad Development (Staging) is offline, having last been seen 27 days 17 hours ago.

Map and rules

Which map is active on Atlas - 2x Quad Development (Staging)?

Generated by the game with seed 72357419, the procedural map on Atlas - 2x Quad Development (Staging) is size 3,850. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Billy Joe's Custom Map.

Which settings and rules apply on Atlas - 2x Quad Development (Staging)?

You get 2x gather on Atlas - 2x Quad Development (Staging), going by its name. A group may hold 4 players at most (quad). You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of Atlas - 2x Quad Development (Staging)?

No region is published by Atlas - 2x Quad Development (Staging). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 104.129.132.27:28070 is its address.

How reliable is Atlas - 2x Quad Development (Staging), and is it currently online?

Atlas - 2x Quad Development (Staging) is offline at the moment, with the last sighting 27 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.

What Rust version is Atlas - 2x Quad Development (Staging) using?

On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

When does Atlas - 2x Quad Development (Staging) wipe? What schedule does it follow?

There are too few of Atlas - 2x Quad Development (Staging)'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 29 days 17 hours.

Tags and filters

Where does Atlas - 2x Quad Development (Staging) appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Atlas - 2x Quad Development (Staging) are: Rust servers with a 2x gather rate and Modded Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x and it appears.

How should you read the tags on Atlas - 2x Quad Development (Staging)?

The game's server browser picks up these Atlas - 2x Quad Development (Staging) tags: gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): Slot count: 400; ts4 (Group limit): Teams are limited to 4 players; v2634 (Protocol): Join only if your game runs protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join Atlas - 2x Quad Development (Staging)?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 104.129.132.27:28070.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp400
Max players Slot count: 400.
ts4
Group limit Teams are limited to 4 players.
v2634
Protocol Join only if your game runs protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.