US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 21:32 UTC 22:32 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 27 Sep, 06:17 UTC 07:17 UK · 31d agoWipe delivered
- Peak
- 4
- Crowd
- halved by day 2
- Lasted
- 15.6 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes 106 / 150
- US Limitless 2x Monthly Main | No BP Wipes | x2 148 / 200
- [US] Stevious 2x Mondays | Vanilla | 10/26 88 / 200
- [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 1 / 150
- [US] Stevious 2x Main | Vanilla | 10/22 3 / 200
- [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | 322 / 350
Quick answers
From the figures on this page.
Player count
Where does US | 2x |DEVELOPEMENT| place among Rust servers?
In the top 43% of all ranked servers sits US | 2x |DEVELOPEMENT|, at #9,658 on hours played over seven days.
How many players are on US | 2x |DEVELOPEMENT| right now?
The current count is 0 players on 100 slots for US | 2x |DEVELOPEMENT|. The seven-day figures show an average of 0 players and a peak of 2.
Map and rules
What is the current map on US | 2x |DEVELOPEMENT|?
Size 3,750 and seed 33333 define the procedural map US | 2x |DEVELOPEMENT| runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: SCRAPLAND.GG.
Which settings and rules apply on US | 2x |DEVELOPEMENT|?
The name of US | 2x |DEVELOPEMENT| announces 2x gathering. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is US | 2x |DEVELOPEMENT| based?
No region tag comes from US | 2x |DEVELOPEMENT|, but the name points to North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.143.2.118:29015.
How smoothly does US | 2x |DEVELOPEMENT| run?
The 48-hour average for server fps stands at 25, never dipping below 25. Buildings, deployables and all the rest of the world pushed its entity count as high as 74,234. 2,014 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of US | 2x |DEVELOPEMENT|, and is it online?
You can find US | 2x |DEVELOPEMENT| online at present. The uptime it reports puts its last restart at about 14 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does US | 2x |DEVELOPEMENT| operate?
On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on US | 2x |DEVELOPEMENT|?
The average busiest point of its recent wipes was 2 players. After 0 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.
How often does US | 2x |DEVELOPEMENT| wipe, and at what times?
Its rhythm cannot yet be told: too few of US | 2x |DEVELOPEMENT|'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 16 days 7 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is US | 2x |DEVELOPEMENT| part of?
You will find US | 2x |DEVELOPEMENT| on the following Rust Wipe Tracker lists: Rust servers with a 2x gather rate, Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on US | 2x |DEVELOPEMENT|?
gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags US | 2x |DEVELOPEMENT| publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join US | 2x |DEVELOPEMENT|?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.143.2.118:29015.