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Network live 11,637 servers online 32,155 players aboard 71 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 10m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 16d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak 2
#9,658ranktop 43%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 21:32 UTC 22:32 UK · 16d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep, 06:17 UTC 07:17 UK · 31d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 2
    Lasted
    15.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average 106 / 150
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 151 on average 148 / 200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average 88 / 200
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average 1 / 150
  5. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average 3 / 200
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average 322 / 350
Help desk

Quick answers

From the figures on this page.

Player count

Where does US | 2x |DEVELOPEMENT| place among Rust servers?

In the top 43% of all ranked servers sits US | 2x |DEVELOPEMENT|, at #9,658 on hours played over seven days.

How many players are on US | 2x |DEVELOPEMENT| right now?

The current count is 0 players on 100 slots for US | 2x |DEVELOPEMENT|. The seven-day figures show an average of 0 players and a peak of 2.

Map and rules

What is the current map on US | 2x |DEVELOPEMENT|?

Size 3,750 and seed 33333 define the procedural map US | 2x |DEVELOPEMENT| runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: SCRAPLAND.GG.

Which settings and rules apply on US | 2x |DEVELOPEMENT|?

The name of US | 2x |DEVELOPEMENT| announces 2x gathering. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is US | 2x |DEVELOPEMENT| based?

No region tag comes from US | 2x |DEVELOPEMENT|, but the name points to North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.143.2.118:29015.

How smoothly does US | 2x |DEVELOPEMENT| run?

The 48-hour average for server fps stands at 25, never dipping below 25. Buildings, deployables and all the rest of the world pushed its entity count as high as 74,234. 2,014 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

What is the uptime of US | 2x |DEVELOPEMENT|, and is it online?

You can find US | 2x |DEVELOPEMENT| online at present. The uptime it reports puts its last restart at about 14 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does US | 2x |DEVELOPEMENT| operate?

On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What should you expect from wipe day on US | 2x |DEVELOPEMENT|?

The average busiest point of its recent wipes was 2 players. After 0 hours the latest wipe's crowd hit its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.

How often does US | 2x |DEVELOPEMENT| wipe, and at what times?

Its rhythm cannot yet be told: too few of US | 2x |DEVELOPEMENT|'s wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 16 days 7 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is US | 2x |DEVELOPEMENT| part of?

You will find US | 2x |DEVELOPEMENT| on the following Rust Wipe Tracker lists: Rust servers with a 2x gather rate, Modded Rust servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on US | 2x |DEVELOPEMENT|?

gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags US | 2x |DEVELOPEMENT| publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join US | 2x |DEVELOPEMENT|?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.143.2.118:29015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.