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Network live 11,809 servers online 80,805 players aboard 104 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

The Chill Zone

Online 104.143.3.231:28029 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 160 players now 0% full
07-day averagepeak 4
#5,173ranktop 23%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 03:14 UTC 04:14 UK · 13d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 21:10 UTC FW 22:10 UK · 26d ago
    Force wipe delivered
    Peak
    5
    Crowd
    halved by day 4
    Lasted
    13.3 days
    Players before
    0
  3. Sun 20 Sep, 18:18 UTC 19:18 UK · 38d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 7
    Lasted
    11.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 141 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 154 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 119 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 35 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 35 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does The Chill Zone compare with other Rust servers in the rankings?

In the top 23% of all ranked servers sits The Chill Zone, at #5,173 on hours played over seven days.

Is The Chill Zone busy at the moment?

The current count is 0 players on 160 slots for The Chill Zone. The seven-day figures show an average of 0 players and a peak of 4. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 1 players.

Map and rules

What is the current map on The Chill Zone?

The game generates the procedural map on The Chill Zone at size 4,350 with seed 1193930318. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on The Chill Zone, and what settings does it run?

You will not find a gather rate in the name of The Chill Zone. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What location does The Chill Zone run from?

You will find no region published by The Chill Zone. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 104.143.3.231:28029 is its address.

What is the performance like on The Chill Zone?

The 48-hour average for server fps stands at 7, never dipping below 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 111,477. Memory use peaked at 4,628 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is The Chill Zone, and is it currently online?

Right now, The Chill Zone is online. Its reported uptime suggests a restart roughly 5 days 19 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does The Chill Zone operate?

The version on The Chill Zone is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on The Chill Zone when wipe day arrives?

At their busiest, its recent wipes drew an average of 3 players. After 37 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 5.5 it had fallen below half where the crowd did not hold.

On what schedule does The Chill Zone reset its map?

No next wipe can be predicted for The Chill Zone, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 13 days 17 hours.

Tags and listings

Where does The Chill Zone appear in Rust Wipe Tracker lists and filters?

You will find The Chill Zone on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on The Chill Zone?

Read off the game's server browser, the tags for The Chill Zone are: gmrust (Game mode): Survival in standard Rust; mp160 (Max players): It holds 160 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join The Chill Zone?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.143.3.231:28029.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp160
Max players It holds 160 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.