Pyro Test Server
Online 104.234.251.154:28035 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 18:17 UTC 19:17 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 18 Oct, 19:16 UTC 20:16 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5 days
- Players before
- 0
-
Sun 11 Oct, 21:22 UTC 22:22 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.9 days
- Players before
- 0
-
Wed 7 Oct, 06:17 UTC 07:17 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.6 days
- Players before
- 0
-
Tue 6 Oct, 20:17 UTC 21:17 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Fri 2 Oct, 18:00 UTC 19:00 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Thu 24 Sep, 17:28 UTC 18:28 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the ranking of Pyro Test Server against other Rust servers?
A seven-day player-hours count places Pyro Test Server at #8,450: the top 38% of every ranked server. The quad group puts it at #448.
What is the current population on Pyro Test Server?
At the moment 0 players are on Pyro Test Server, which has 50 slots. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
Which map is active on Pyro Test Server?
Size 3,500 and seed 250694 define the procedural map Pyro Test Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for Pyro Test Server?
The name of Pyro Test Server gives no gather rate. A group may hold 4 players at most (quad). It runs roleplay, jobs, towns and rules for roleplay. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Pyro Test Server?
No region is published by Pyro Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 104.234.251.154:28035.
What is the performance like on Pyro Test Server?
Averaged over the last 48 hours, server fps was 68, with a low of 40. Buildings, deployables and all the rest of the world pushed its entity count as high as 82,282. 3,979 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of Pyro Test Server, and is it online?
You can find Pyro Test Server online at present. The uptime it reports puts its last restart at about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Pyro Test Server using?
The version on Pyro Test Server is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on Pyro Test Server when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 75% of recent cases. In the other cases it sank under half by day 1.
On what schedule does Pyro Test Server reset its map?
Pyro Test Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 days 21 hours have passed since this world was made.
Server tags
Where does Pyro Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Pyro Test Server: Modded Rust servers and Roleplay Rust servers and their wipes. You will find it under these filters on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What is the meaning of the server tags on Pyro Test Server?
Read off the game's server browser, the tags for Pyro Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size caps at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Pyro Test Server?
Enter client.connect 104.234.251.154:28035 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is its website.