Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 13h.
The force wipe · high confidenceComing wipes
- 7d 13hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 13hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 13hNext wipe expected · the force wipe
-
Mon 5 Oct, 00:49 UTC 01:49 UK · 24d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 4 Oct, 04:57 UTC 05:57 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree 1 / 75
- Reddit.com/r/PlayRust - US Monthly Quad 4 / 200
- RustForNoobs.com | Solo Duo Trio Quad | Monthly | US 7 / 150
- Rusty Pirates | No Decay | Monthly | No BP Wipes 0 / 50
- Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip 154 / 200
- US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly 157 / 200
Quick answers
From the figures on this page.
Player count
How does Naval Deep Sea / Power Trip compare with other Rust servers in the rankings?
Ranked #9,767 on player hours over the last seven days, Naval Deep Sea / Power Trip is #1,262 in North America and in the top 44% of all ranked servers. In the quad group it ranks #495.
What is the current population on Naval Deep Sea / Power Trip?
Checking now: 0 players on 100 slots at Naval Deep Sea / Power Trip. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 15:00 UTC, averaging 1 players.
Server rules
On what map does Naval Deep Sea / Power Trip take place?
The game generates the procedural map on Naval Deep Sea / Power Trip at size 4,800 with seed 1425121626. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Procedural.
What are the rules on Naval Deep Sea / Power Trip, and what settings does it run?
No gather rate appears in the name of Naval Deep Sea / Power Trip. 4 players is the most a group can hold (quad). You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Naval Deep Sea / Power Trip run from?
Its NA tag puts Naval Deep Sea / Power Trip in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 104.238.229.68:29015 is its address.
How smoothly does Naval Deep Sea / Power Trip run?
The 48-hour average for server fps stands at 6, never dipping below 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 136,274. Memory use peaked at 4,260 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Naval Deep Sea / Power Trip up, and how good is its uptime?
Naval Deep Sea / Power Trip is up and online at the moment. The uptime it reports puts its last restart at about 3 days 5 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Naval Deep Sea / Power Trip using?
On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How does Naval Deep Sea / Power Trip handle its wipe days?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Naval Deep Sea / Power Trip wipe? What schedule does it follow?
Once a month is all Naval Deep Sea / Power Trip wipes, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 24 days 5 hours have passed since this world was made. A wipe every month is the schedule given in its tags.
Tags and listings
Where does Naval Deep Sea / Power Trip appear across the Rust Wipe Tracker lists and filters?
You will find Naval Deep Sea / Power Trip on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly and it appears.
What is the meaning of the server tags on Naval Deep Sea / Power Trip?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America are the tags Naval Deep Sea / Power Trip publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Naval Deep Sea / Power Trip?
Enter client.connect 104.238.229.68:29015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.