GSH - Plugin Development
Online 104.243.44.106:25040 checked 5m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 05:10 UTC 06:10 UK · 12d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 144 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16 / 1000
Quick answers
From the figures on this page.
Population
Where does GSH - Plugin Development place among Rust servers?
Over the past seven days, GSH - Plugin Development has climbed to #15,338 for player hours, putting it in the top 69% of all ranked servers.
Is GSH - Plugin Development busy at the moment?
The current count is 0 players on 40 slots for GSH - Plugin Development. Averaged over the past week: 0 players.
Rules and settings
What is the current map on GSH - Plugin Development?
The game generates the procedural map on GSH - Plugin Development at size 1,000 with seed 1. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for GSH - Plugin Development?
No gather rate appears in the name of GSH - Plugin Development. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.
Server details
What location does GSH - Plugin Development run from?
There is no region published for GSH - Plugin Development. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 104.243.44.106:25040.
Does GSH - Plugin Development perform well?
Averaged over the last 48 hours, server fps was 239, with a low of 229. The world held as many as 4,351 entities: buildings, deployables and the rest. Memory use peaked at 1,582 MB. Players feel a rising entity count and low fps as lag.
Is GSH - Plugin Development up, and how good is its uptime?
Right now, GSH - Plugin Development is online. Its reported uptime suggests a restart roughly 6 days 8 hours ago. 86% is the uptime for the last 7 full days, up for 144 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does GSH - Plugin Development operate?
Rust network protocol 2635 and build 168909 on Linux is what GSH - Plugin Development runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does GSH - Plugin Development handle its wipe days?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does GSH - Plugin Development reset its map?
There are too few of GSH - Plugin Development's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days 5 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is GSH - Plugin Development part of?
The Rust Wipe Tracker lists that include GSH - Plugin Development are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on GSH - Plugin Development?
The game's server browser picks up these GSH - Plugin Development tags: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to GSH - Plugin Development?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 104.243.44.106:25040. You will find its website at https://discord.com/invite/gsh.