Hyperlkl
Online 104.254.131.178:50002 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 91 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 104 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 90 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 29 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Hyperlkl place among Rust servers?
In the top 69% of all ranked servers sits Hyperlkl, at #15,404 on hours played over seven days.
What is the current population on Hyperlkl?
Checking now: 0 players on 40 slots at Hyperlkl. The seven-day average for this server is 0 players.
Rules and settings
On what map does Hyperlkl take place?
Size 4,000 and seed 65188 define the procedural map Hyperlkl runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Hyperlkl?
No gather rate appears in the name of Hyperlkl. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Hyperlkl?
You will find no region published by Hyperlkl. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 104.254.131.178:50002 is its address.
Does Hyperlkl perform well?
Averaged over the last 48 hours, server fps was 90, with a low of 68. Buildings, deployables and all the rest of the world pushed its entity count as high as 93,247. Memory use peaked at 5,087 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Hyperlkl, and is it online?
Hyperlkl is up and online at the moment. About 14 days 22 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
What Rust version is Hyperlkl using?
The version on Hyperlkl is Rust network protocol 2634 and build 167584, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Hyperlkl reset its map?
There are too few of Hyperlkl's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 15 days 1 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Hyperlkl part of?
These Rust Wipe Tracker lists take Hyperlkl: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Hyperlkl?
The game's server browser picks up these Hyperlkl tags: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Hyperlkl?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.254.131.178:50002.