Staging Dev Server
Offline 104.28.198.246:28015 checked 5h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 17:06 UTC 17:06 UK · 19h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 27 Oct, 08:11 UTC 08:11 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct, 05:27 UTC 06:27 UK · 6d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- 5.1 days
- Players before
- 0
-
Fri 16 Oct, 15:30 UTC 16:30 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.6 days
- Players before
- 1
-
Tue 13 Oct, 18:57 UTC 19:57 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
-
Sat 10 Oct, 15:43 UTC 16:43 UK · 17d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 0
-
Mon 5 Oct, 19:17 UTC 20:17 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 1
-
Wed 30 Sep, 06:26 UTC 07:26 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.5 days
- Players before
- 1
-
Tue 29 Sep, 16:25 UTC 17:25 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Sat 26 Sep, 13:59 UTC 14:59 UK · 31d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3.1 days
- Players before
- 0
Show all 11 wipes
-
Sun 20 Sep, 06:18 UTC 07:18 UK · 38d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 6.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 673 / 700
- Rustoria.co - EU East Long 429 / 475
- Rustoria.co - EU Main 33 / 250
- Rusty Moose |EU Main| 60 / 250
- Rustoria.co - EU East Medium 229 / 200
- Rustafied.com - EU Friday 119 / 150
Quick answers
From the figures on this page.
Player activity
How does Staging Dev Server compare with other Rust servers in the rankings?
In the top 46% of all ranked servers sits Staging Dev Server, at #10,163 on hours played over seven days.
How many players are on Staging Dev Server right now?
At the moment Staging Dev Server is offline, having last been seen 5 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Map and rules
What settings and rules should you know for Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Staging Dev Server?
You will find no region published by Staging Dev Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.28.198.246:28015.
How reliable is Staging Dev Server, and is it currently online?
The current status for Staging Dev Server is offline, last seen 5 hours ago. 4% is the uptime for the last 7 full days, up for 6 of 168 hours. It was first seen by Rust Wipe Tracker on 17 September 2026.
What Rust version is Staging Dev Server using?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does Staging Dev Server handle its wipe days?
The average busiest point of its recent wipes was 1 players. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 1.
On what schedule does Staging Dev Server reset its map?
There is no next wipe to predict for Staging Dev Server: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 19 hours.
Tags and filters
Where does Staging Dev Server appear in Rust Wipe Tracker lists and filters?
You will find Staging Dev Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Staging Dev Server?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Staging Dev Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Staging Dev Server?
Enter client.connect 104.28.198.246:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.