Local_Test
Offline 104.28.217.175:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 09:19 UTC 10:19 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 365 / 425
- Rustoria.co - EU Main 25 / 250
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU East Long 156 / 200
- Rustoria.co - EU East Medium 67 / 200
- Rustafied.com - EU Friday 66 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Local_Test against other Rust servers?
Over the past seven days, Local_Test has climbed to #15,543 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Local_Test?
At the moment Local_Test is offline, having last been seen 15 days 14 hours ago.
Rules and settings
On what map does Local_Test take place?
The game generates the procedural map that Local_Test runs.
What settings and rules should you know for Local_Test?
The name of Local_Test gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Local_Test?
There is no region published for Local_Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 104.28.217.175:28015.
What is the uptime of Local_Test, and is it online?
Offline for now: Local_Test was last seen 15 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local_Test operate?
The version on Local_Test is Rust network protocol 2634 and build 167584, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does Local_Test handle its wipe days?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Local_Test wipe, and at what times?
To tell its rhythm we would need more of Local_Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 15 days 15 hours.
Tags and filters
Where does Local_Test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local_Test are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local_Test?
Read off the game's server browser, the tags for Local_Test are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Local_Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.28.217.175:28015.