RustGuard Local Development
Offline 104.28.219.138:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 187 / 250
- Rustoria.co - EU East Long 120 / 200
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 11 / 250
- Rustafied.com - EU Friday 20 / 100
- Rustoria.co - EU East Medium 28 / 225
Quick answers
From the figures on this page.
Player activity
What is the ranking of RustGuard Local Development against other Rust servers?
Over the past seven days, RustGuard Local Development has climbed to #15,929 for player hours, putting it in the top 70% of all ranked servers.
How many players are on RustGuard Local Development right now?
The last sighting of RustGuard Local Development was 26 days 6 hours ago; it is offline right now.
Server rules
What are the rules on RustGuard Local Development, and what settings does it run?
No gather rate appears in the name of RustGuard Local Development. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of RustGuard Local Development?
No region is published by RustGuard Local Development. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 104.28.219.138:28015.
How reliable is RustGuard Local Development, and is it currently online?
The current status for RustGuard Local Development is offline, last seen 26 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 2 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RustGuard Local Development operate?
On Windows, RustGuard Local Development runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does RustGuard Local Development wipe? What schedule does it follow?
To tell its rhythm we would need more of RustGuard Local Development's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 26 days 7 hours.
Tags and listings
Where does RustGuard Local Development appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RustGuard Local Development are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on RustGuard Local Development?
gmrust (Game mode): Standard Rust survival is the game mode here; mp8 (Max players): It holds 8 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags RustGuard Local Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to RustGuard Local Development?
Enter client.connect 104.28.219.138:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.