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Network live 11,668 servers online 44,124 players aboard 98 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

LocalTest

Offline 104.28.232.201:28015 checked 5d ago

Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 5 players now 0% full
07-day averagepeak –
#15,411ranktop 69%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 12:04 UTC 13:04 UK · 5d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 13 Oct, 12:26 UTC 13:26 UK · 14d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    9 days
    Players before
    0
  3. Thu 8 Oct, 14:12 UTC 15:12 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    4.9 days
    Players before
    1
  4. Wed 7 Oct, 19:30 UTC 20:30 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  5. Fri 2 Oct, 13:27 UTC 14:27 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    5.3 days
    Players before
    1
  6. Sun 20 Sep, 15:32 UTC 16:32 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    11.9 days
    Players before
    1
  7. Thu 17 Sep, 07:12 UTC 08:12 UK · 40d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    3.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average 280 / 350
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average 24 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average 37 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 138 / 200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 50 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 44 / 100
Help desk

Quick answers

From the figures on this page.

Player count

Where does LocalTest place among Rust servers?

A seven-day player-hours count places LocalTest at #15,411: the top 69% of every ranked server.

How many players are on LocalTest right now?

The last sighting of LocalTest was 5 days 11 hours ago; it is offline right now. For the last seven days the average player count was 0.

Rules and settings

Which map is active on LocalTest?

The game generates the procedural map that LocalTest runs.

What settings and rules should you know for LocalTest?

The name of LocalTest gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of LocalTest?

There is no region published for LocalTest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 104.28.232.201:28015.

How reliable is LocalTest, and is it currently online?

Offline for now: LocalTest was last seen 5 days 11 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does LocalTest operate?

On Windows, LocalTest runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on LocalTest when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 2 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

On what schedule does LocalTest reset its map?

No next wipe can be predicted for LocalTest, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 5 days 13 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is LocalTest part of?

These Rust Wipe Tracker lists take LocalTest: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.

What is the meaning of the server tags on LocalTest?

gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags LocalTest publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to LocalTest?

Enter client.connect 104.28.232.201:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.