TroubleChute
Offline 104.28.232.36:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 241 / 275
- Rustoria.co - EU Main 20 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 162 / 200
- Rustoria.co - EU East Medium 65 / 200
- Rustafied.com - EU Friday 36 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of TroubleChute against other Rust servers?
A seven-day player-hours count places TroubleChute at #15,423: the top 69% of every ranked server.
Is TroubleChute busy at the moment?
At the moment TroubleChute is offline, having last been seen 4 days 6 hours ago. For the last seven days the average player count was 0.
Server rules
Which map is active on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
What settings and rules should you know for TroubleChute?
You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is TroubleChute based?
No region is published by TroubleChute. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 104.28.232.36:28015.
What is the uptime of TroubleChute, and is it online?
Offline for now: TroubleChute was last seen 4 days 6 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. 23 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TroubleChute using?
On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 23 days 17 hours.
Tags and listings
Where does TroubleChute appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join TroubleChute?
Enter client.connect 104.28.232.36:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.