TroubleChute
Offline 104.28.232.40:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 4 Oct, 12:34 UTC 13:34 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 226 / 250
- Rustoria.co - EU East Long 33 / 225
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 35 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of TroubleChute against other Rust servers?
A seven-day player-hours count places TroubleChute at #15,339: the top 69% of every ranked server.
How many players are on TroubleChute right now?
The last sighting of TroubleChute was 5 days 7 hours ago; it is offline right now. Averaged over the past week: 0 players.
Map and rules
On what map does TroubleChute take place?
The game generates the procedural map that TroubleChute runs.
What settings and rules should you know for TroubleChute?
You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
About the server
In which region is TroubleChute based?
You will find no region published by TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 104.28.232.40:28015.
What is the uptime of TroubleChute, and is it online?
TroubleChute is offline at the moment, with the last sighting 5 days 7 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
What Rust version is TroubleChute using?
On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on TroubleChute when wipe day arrives?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does TroubleChute reset its map?
There are too few of TroubleChute's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 18 hours.
Tags and listings
Where does TroubleChute appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TroubleChute?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags TroubleChute publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to TroubleChute?
Enter client.connect 104.28.232.40:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.