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Network live 11,622 servers online 37,258 players aboard 80 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TroubleChute

Offline 104.28.232.40:28015 checked 5d ago

Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 12:34 UTC 13:34 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average 226 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 33 / 225
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 20 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average 15 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 18 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average 35 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of TroubleChute against other Rust servers?

A seven-day player-hours count places TroubleChute at #15,339: the top 69% of every ranked server.

How many players are on TroubleChute right now?

The last sighting of TroubleChute was 5 days 7 hours ago; it is offline right now. Averaged over the past week: 0 players.

Map and rules

On what map does TroubleChute take place?

The game generates the procedural map that TroubleChute runs.

What settings and rules should you know for TroubleChute?

You will not find a gather rate in the name of TroubleChute. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.

About the server

In which region is TroubleChute based?

You will find no region published by TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 104.28.232.40:28015.

What is the uptime of TroubleChute, and is it online?

TroubleChute is offline at the moment, with the last sighting 5 days 7 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.

What Rust version is TroubleChute using?

On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on TroubleChute when wipe day arrives?

1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does TroubleChute reset its map?

There are too few of TroubleChute's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 18 hours.

Tags and listings

Where does TroubleChute appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include TroubleChute are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TroubleChute?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags TroubleChute publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to TroubleChute?

Enter client.connect 104.28.232.40:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.