LOCAL LAB [no EAC]
Offline 104.28.244.229:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 36 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 37 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 17 / 200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 25 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 12 / 150
- [EU/GER] Rust Norddeutschland PVE 11 / 100
Quick answers
From the figures on this page.
Player count
Where does LOCAL LAB [no EAC] place among Rust servers?
In the top 63% of all ranked servers sits LOCAL LAB [no EAC], at #14,111 on hours played over seven days.
What is the current population on LOCAL LAB [no EAC]?
At the moment LOCAL LAB [no EAC] is offline, having last been seen 33 days 22 hours ago.
Rules and settings
On what map does LOCAL LAB [no EAC] take place?
The game generates the procedural map that LOCAL LAB [no EAC] runs.
What are the rules on LOCAL LAB [no EAC], and what settings does it run?
You will not find a gather rate in the name of LOCAL LAB [no EAC]. 8 players is the group limit, since the game's default applies. It runs pve, other players cannot be fought. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
About the server
What location does LOCAL LAB [no EAC] run from?
No region is published by LOCAL LAB [no EAC]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 104.28.244.229:28015.
Is LOCAL LAB [no EAC] up, and how good is its uptime?
LOCAL LAB [no EAC] is offline at the moment, with the last sighting 33 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.
On what Rust version does LOCAL LAB [no EAC] operate?
On Windows, LOCAL LAB [no EAC] runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does LOCAL LAB [no EAC] wipe? What schedule does it follow?
To tell its rhythm we would need more of LOCAL LAB [no EAC]'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 41 days 2 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is LOCAL LAB [no EAC] part of?
You will find LOCAL LAB [no EAC] on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Best Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on LOCAL LAB [no EAC]?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): There's no player combat; the world itself is the threat are the tags LOCAL LAB [no EAC] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join LOCAL LAB [no EAC]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 104.28.244.229:28015.