LOCAL LAB [no EAC]
Offline 104.28.244.230:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 163 / 250
- Rustoria.co - EU East Long 107 / 200
- Rusty Moose |EU Main| 16 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 15 / 100
- Rustoria.co - EU East Medium 19 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of LOCAL LAB [no EAC] against other Rust servers?
A seven-day player-hours count places LOCAL LAB [no EAC] at #14,139: the top 61% of every ranked server.
Is LOCAL LAB [no EAC] busy at the moment?
The last sighting of LOCAL LAB [no EAC] was 37 days ago; it is offline right now.
Rules and settings
What is the current map on LOCAL LAB [no EAC]?
The game generates the procedural map that LOCAL LAB [no EAC] runs.
What settings and rules should you know for LOCAL LAB [no EAC]?
You will not find a gather rate in the name of LOCAL LAB [no EAC]. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What location does LOCAL LAB [no EAC] run from?
No region is published by LOCAL LAB [no EAC]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 104.28.244.230:28015.
How reliable is LOCAL LAB [no EAC], and is it currently online?
Offline for now: LOCAL LAB [no EAC] was last seen 37 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
On what Rust version does LOCAL LAB [no EAC] operate?
The version on LOCAL LAB [no EAC] is Rust network protocol 2633 and build 164530, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does LOCAL LAB [no EAC] reset its map?
To tell its rhythm we would need more of LOCAL LAB [no EAC]'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 41 days 10 hours.
Tags and filters
Where does LOCAL LAB [no EAC] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take LOCAL LAB [no EAC]: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on LOCAL LAB [no EAC]?
Read off the game's server browser, the tags for LOCAL LAB [no EAC] are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join LOCAL LAB [no EAC]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 104.28.244.230:28015.