Local Test Server (No EAC)
Offline 104.28.246.126:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
Where does Local Test Server (No EAC) place among Rust servers?
A seven-day player-hours count places Local Test Server (No EAC) at #15,919: the top 72% of every ranked server.
How many players are on Local Test Server (No EAC) right now?
At the moment Local Test Server (No EAC) is offline, having last been seen 21 days 5 hours ago.
Map and rules
On what map does Local Test Server (No EAC) take place?
The map on Local Test Server (No EAC) is procedural, produced by the game.
What settings and rules should you know for Local Test Server (No EAC)?
You will not find a gather rate in the name of Local Test Server (No EAC). The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
About the server
What location does Local Test Server (No EAC) run from?
You will find no region published by Local Test Server (No EAC). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 104.28.246.126:28015.
What is the uptime of Local Test Server (No EAC), and is it online?
Offline for now: Local Test Server (No EAC) was last seen 21 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 7 October 2026.
On what Rust version does Local Test Server (No EAC) operate?
The version on Local Test Server (No EAC) is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Local Test Server (No EAC) reset its map?
Its rhythm cannot yet be told: too few of Local Test Server (No EAC)'s wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 21 days 5 hours have passed since this world was made.
Tags and filters
Where does Local Test Server (No EAC) appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Test Server (No EAC): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local Test Server (No EAC)?
Read off the game's server browser, the tags for Local Test Server (No EAC) are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join Local Test Server (No EAC)?
Enter client.connect 104.28.246.126:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.