Local_Test
Offline 104.28.249.175:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 09:19 UTC 10:19 UK · 15d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 17 Sep, 10:04 UTC 11:04 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 25 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 352 / 425
- Rustoria.co - EU Main 22 / 250
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU East Long 144 / 200
- Rustoria.co - EU East Medium 63 / 200
- Rustafied.com - EU Friday 65 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Local_Test against other Rust servers?
Over the past seven days, Local_Test has climbed to #15,544 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Local_Test?
The last sighting of Local_Test was 15 days 15 hours ago; it is offline right now.
Rules and settings
On what map does Local_Test take place?
A procedural map, generated by the game, is what Local_Test runs.
Which settings and rules apply on Local_Test?
The name of Local_Test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
About the server
In which region is Local_Test based?
You will find no region published by Local_Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 104.28.249.175:28015.
What is the uptime of Local_Test, and is it online?
The current status for Local_Test is offline, last seen 15 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Local_Test using?
The version on Local_Test is Rust network protocol 2634 and build 167584, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on Local_Test when wipe day arrives?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does Local_Test wipe? What schedule does it follow?
To tell its rhythm we would need more of Local_Test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 15 days 16 hours.
Tags and listings
Where does Local_Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local_Test are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Local_Test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Local_Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Local_Test?
Enter client.connect 104.28.249.175:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.