Batteries Not Included
Offline 104.62.76.173:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 220 / 250
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 126 / 200
- Rustoria.co - EU East Medium 38 / 200
- Rustafied.com - EU Friday 40 / 100
Quick answers
From the figures on this page.
Population
Where does Batteries Not Included place among Rust servers?
Over the past seven days, Batteries Not Included has climbed to #15,425 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Batteries Not Included?
The last sighting of Batteries Not Included was 3 days 14 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
On what map does Batteries Not Included take place?
The game generates the procedural map that Batteries Not Included runs.
What are the rules on Batteries Not Included, and what settings does it run?
No gather rate appears in the name of Batteries Not Included. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Batteries Not Included based?
No region is published by Batteries Not Included. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 104.62.76.173:28015 is its address.
Is Batteries Not Included up, and how good is its uptime?
Batteries Not Included is offline at the moment, with the last sighting 3 days 14 hours ago. 52% is the uptime for the last 7 full days, up for 87 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
What Rust version is Batteries Not Included using?
Rust network protocol 2634 and build 167781 on Linux is what Batteries Not Included runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Batteries Not Included reset its map?
To tell its rhythm we would need more of Batteries Not Included's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 7 days 5 hours have passed since this world was made.
Tags and filters
Where does Batteries Not Included appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Batteries Not Included are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Batteries Not Included?
The game's server browser picks up these Batteries Not Included tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Batteries Not Included?
Enter client.connect 104.62.76.173:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.