Rust Server [Docker] Test
Offline 104.7.174.182:28015 checked 46d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 35 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 63 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 20 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 60 / 700
- RustSpain.com | EU Main 256 / 310
Quick answers
From the figures on this page.
Player count
What is the ranking of Rust Server [Docker] Test against other Rust servers?
In the top – of all ranked servers sits Rust Server [Docker] Test, at #15,172 on hours played over seven days.
What is the current population on Rust Server [Docker] Test?
At the moment Rust Server [Docker] Test is offline, having last been seen 46 days 6 hours ago.
Map and rules
What is the current map on Rust Server [Docker] Test?
The game generates the procedural map that Rust Server [Docker] Test runs.
What are the rules on Rust Server [Docker] Test, and what settings does it run?
You will not find a gather rate in the name of Rust Server [Docker] Test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Rust Server [Docker] Test?
There is no region published for Rust Server [Docker] Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 104.7.174.182:28015.
What is the uptime of Rust Server [Docker] Test, and is it online?
Offline for now: Rust Server [Docker] Test was last seen 46 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Server [Docker] Test using?
Rust network protocol 2633 and build 163493 on Linux is what Rust Server [Docker] Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Rust Server [Docker] Test reset its map?
Its rhythm cannot yet be told: too few of Rust Server [Docker] Test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 54 days 6 hours.
Server tags
Where does Rust Server [Docker] Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Server [Docker] Test are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Rust Server [Docker] Test?
Read off the game's server browser, the tags for Rust Server [Docker] Test are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Rust Server [Docker] Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 104.7.174.182:28015.