Development Server
Offline 105.101.101.239:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 556 / 550
- Rustoria.co - EU East Long 424 / 450
- Rusty Moose |EU Main| 71 / 250
- Rustoria.co - EU Main 66 / 250
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU East Medium 185 / 200
Quick answers
From the figures on this page.
Player activity
Where does Development Server place among Rust servers?
Over the past seven days, Development Server has climbed to #15,275 for player hours, putting it in the top 70% of all ranked servers.
How many players are on Development Server right now?
The last sighting of Development Server was 10 days 21 hours ago; it is offline right now.
Rules and settings
What is the current map on Development Server?
The game generates the procedural map that Development Server runs.
Which settings and rules apply on Development Server?
No gather rate appears in the name of Development Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does Development Server run from?
No region is published by Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 105.101.101.239:28015 is its address.
Is Development Server up, and how good is its uptime?
Offline for now: Development Server was last seen 10 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
On what Rust version does Development Server operate?
The version on Development Server is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Development Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Development Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 10 days 21 hours.
Tags and listings
Where does Development Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Development Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Development Server?
Read off the game's server browser, the tags for Development Server are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Development Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 105.101.101.239:28015.