My Local Testing Server
Offline 106.222.202.255:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 140 / 250
- Rustoria.co - EU East Long 105 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 19 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of My Local Testing Server against other Rust servers?
In the top 60% of all ranked servers sits My Local Testing Server, at #12,906 on hours played over seven days.
How many players are on My Local Testing Server right now?
The last sighting of My Local Testing Server was 13 days 21 hours ago; it is offline right now.
Map and rules
On what map does My Local Testing Server take place?
A procedural map, generated by the game, is what My Local Testing Server runs.
What settings and rules should you know for My Local Testing Server?
The name of My Local Testing Server gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is My Local Testing Server based?
There is no region published for My Local Testing Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 106.222.202.255:28015.
Is My Local Testing Server up, and how good is its uptime?
My Local Testing Server is offline at the moment, with the last sighting 13 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 15 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Local Testing Server using?
On Windows, My Local Testing Server runs Rust network protocol 2634 and build 167584. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does My Local Testing Server wipe? What schedule does it follow?
There are too few of My Local Testing Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 13 days 23 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is My Local Testing Server part of?
These Rust Wipe Tracker lists take My Local Testing Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on My Local Testing Server?
The game's server browser picks up these My Local Testing Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to My Local Testing Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 106.222.202.255:28015.