Testserver
Offline 106.72.203.130:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 15:38 UTC 15:38 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 436 / 475
- Rustoria.co - EU East Long 384 / 375
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU Main 32 / 250
- Rustafied.com - EU Friday 52 / 100
- Rustoria.co - EU East Medium 143 / 200
Quick answers
From the figures on this page.
Player activity
How does Testserver compare with other Rust servers in the rankings?
Over the past seven days, Testserver has climbed to #15,323 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Testserver?
At the moment Testserver is offline, having last been seen 43 hours ago. For the last seven days the average player count was 0.
Map and rules
Which map is active on Testserver?
The map on Testserver is procedural, produced by the game.
What are the rules on Testserver, and what settings does it run?
No gather rate appears in the name of Testserver. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Testserver?
There is no region published for Testserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 106.72.203.130:28015 is its address.
How reliable is Testserver, and is it currently online?
Offline for now: Testserver was last seen 43 hours ago. 0 of 24 hours were up in the last 1 full day, a 0% share. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
On what Rust version does Testserver operate?
The version on Testserver is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Testserver wipe, and at what times?
Its rhythm cannot yet be told: too few of Testserver's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 43 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Testserver part of?
These Rust Wipe Tracker lists take Testserver: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on Testserver?
gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Testserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Testserver?
Enter client.connect 106.72.203.130:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.