TestServer
Offline 107.10.206.79:28015 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 25 Sep, 00:02 UTC 01:02 UK · 34d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 186 / 250
- Rustoria.co - EU East Long 244 / 300
- Rusty Moose |EU Main| 669 / 800
- Rustafied.com - EU Friday 34 / 100
- Rustoria.co - EU Main 753 / 900
- Rustoria.co - EU East Medium 626 / 725
Quick answers
From the figures on this page.
Player count
How does TestServer compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits TestServer, at #16,503 on hours played over seven days.
How many players are on TestServer right now?
The last sighting of TestServer was 34 days ago; it is offline right now.
Rules and settings
What are the rules on TestServer, and what settings does it run?
The name of TestServer gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of TestServer?
You will find no region published by TestServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 107.10.206.79:28015 is its address.
How reliable is TestServer, and is it currently online?
The current status for TestServer is offline, last seen 34 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 24 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TestServer using?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does TestServer handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does TestServer wipe, and at what times?
To tell its rhythm we would need more of TestServer's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 34 days 21 hours.
Tags and listings
Where does TestServer appear in Rust Wipe Tracker lists and filters?
You will find TestServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
Read off the game's server browser, the tags for TestServer are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join TestServer?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 107.10.206.79:28015.