local research server
Offline 107.191.0.18:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 116 / 375
- Rustoria.co - EU East Long 308 / 325
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU Main 24 / 250
- Rustafied.com - EU Friday 50 / 100
- Rustoria.co - EU East Medium 141 / 200
Quick answers
From the figures on this page.
Player count
Where does local research server place among Rust servers?
Over the past seven days, local research server has climbed to #11,531 for player hours, putting it in the top 52% of all ranked servers.
What is the current population on local research server?
At the moment local research server is offline, having last been seen 38 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest hour over the last 48 hours was 17:00 UTC, averaging 1 players.
Map and rules
Which map is active on local research server?
The game generates the procedural map that local research server runs.
Which settings and rules apply on local research server?
You will not find a gather rate in the name of local research server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of local research server?
There is no region published for local research server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 107.191.0.18:28015.
How reliable is local research server, and is it currently online?
Offline for now: local research server was last seen 38 hours ago. It stayed up 0% of the time across the last 1 full day, which is 0 of 24 hours. 27 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does local research server operate?
On Windows, local research server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does local research server reset its map?
Its rhythm cannot yet be told: too few of local research server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 2 days 18 hours.
Server tags
Where does local research server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include local research server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on local research server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags local research server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to local research server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 107.191.0.18:28015.