[US] Chrispy Staging
Online 107.211.211.138:29015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 21 Oct, 22:05 UTC 23:05 UK · 7d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 30 Sep, 18:44 UTC 19:44 UK · 28d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 21.1 days
- Players before
- 0
-
Tue 29 Sep, 20:04 UTC 21:04 UK · 29d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main| 22 / 250
- Rustoria.co - US Main 25 / 250
- Rusty Moose |US Mondays| 173 / 250
- Rustoria.co - US Mondays 124 / 200
- Rustafied.com - US Friday 6 / 100
- Rustopia.gg - US Main Premium 6 / 200
Quick answers
From the figures on this page.
Population
How does [US] Chrispy Staging compare with other Rust servers in the rankings?
Over the past seven days, [US] Chrispy Staging has climbed to #10,180 for player hours, putting it in the top 46% of all ranked servers.
How many players are on [US] Chrispy Staging right now?
Checking now: 0 players on 50 slots at [US] Chrispy Staging. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 14:00 UTC, averaging 0 players.
Server rules
Which map is active on [US] Chrispy Staging?
The game generates the procedural map on [US] Chrispy Staging at size 4,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on [US] Chrispy Staging?
The name of [US] Chrispy Staging gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of [US] Chrispy Staging?
The name of [US] Chrispy Staging points to North America, though no region tag is published, and its region code is us5. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 107.211.211.138:29015.
Does [US] Chrispy Staging perform well?
Server fps over the last 48 hours averaged 140; the lowest was 119. Buildings, deployables and all the rest of the world pushed its entity count as high as 119,000. The highest memory reading was 2,538 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is [US] Chrispy Staging, and is it currently online?
[US] Chrispy Staging is up and online at the moment. The uptime it reports puts its last restart at about 45 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is [US] Chrispy Staging using?
Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does [US] Chrispy Staging handle its wipe days?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does [US] Chrispy Staging reset its map?
No next wipe can be predicted for [US] Chrispy Staging, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 days 15 hours have passed since this world was made.
Tags and filters
Where does [US] Chrispy Staging appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include [US] Chrispy Staging are: Rust community servers, unmodded and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on [US] Chrispy Staging?
Read off the game's server browser, the tags for [US] Chrispy Staging are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs169317 (Build): It runs game build 169317; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join [US] Chrispy Staging?
Enter client.connect 107.211.211.138:29015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.