PotatoLand
Online 108.61.121.28:28016 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 77 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 112 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 40 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Player count
Where does PotatoLand place among Rust servers?
In the top 69% of all ranked servers sits PotatoLand, at #15,339 on hours played over seven days.
How many players are on PotatoLand right now?
The current count is 0 players on 50 slots for PotatoLand. Averaged over the past week: 0 players.
Rules and settings
What is the current map on PotatoLand?
Size 2,000 and seed 270826028 define the procedural map PotatoLand runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for PotatoLand?
You will not find a gather rate in the name of PotatoLand. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of PotatoLand?
There is no region published for PotatoLand. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 108.61.121.28:28016.
Does PotatoLand perform well?
Server fps over the last 48 hours averaged 100; the lowest was 100. Buildings, deployables and all the rest of the world pushed its entity count as high as 19,237. Memory use peaked at 1,800 MB. Players feel a rising entity count and low fps as lag.
How reliable is PotatoLand, and is it currently online?
Right now, PotatoLand is online. About 16 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is PotatoLand using?
On Windows, PotatoLand runs Rust network protocol 2633 and build 163207. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does PotatoLand reset its map?
There are too few of PotatoLand's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 51 days 14 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is PotatoLand part of?
The Rust Wipe Tracker lists that include PotatoLand are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PotatoLand?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags PotatoLand publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join PotatoLand?
Enter client.connect 108.61.121.28:28016 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.