DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 26 Oct, 18:21 UTC 18:21 UK · 2d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 23 Oct, 20:07 UTC 21:07 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 0
-
Mon 5 Oct, 06:35 UTC 07:35 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 18.6 days
- Players before
- 1
-
Fri 2 Oct, 03:39 UTC 04:39 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 3.1 days
- Players before
- 1
-
Tue 29 Sep, 22:16 UTC 23:16 UK · 29d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 2
-
Mon 28 Sep, 17:57 UTC 18:57 UK · 30d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of DevHev Local against other Rust servers?
Over the past seven days, DevHev Local has climbed to #6,165 for player hours, putting it in the top 28% of all ranked servers.
What is the current population on DevHev Local?
At the moment DevHev Local is offline, having last been seen 39 hours ago. Averaged over the past week: 1 players, peaking at 2.
Rules and settings
Which map is active on DevHev Local?
Generated by the game with seed 166494, the procedural map on DevHev Local is size 2,000. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on DevHev Local?
The name of DevHev Local gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of DevHev Local?
You will find no region published by DevHev Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 109.194.35.245:28015 is its address.
Does DevHev Local perform well?
The 48-hour average for server fps stands at 236, never dipping below 236. The world held as many as 14,895 entities: buildings, deployables and the rest. 1,149 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
Is DevHev Local up, and how good is its uptime?
The current status for DevHev Local is offline, last seen 39 hours ago. Its reported uptime suggests a restart roughly 7 minutes ago. It was up 25 of 168 hours over the last 7 full days, 15% of the time. It was first seen by Rust Wipe Tracker on 28 September 2026.
What Rust version is DevHev Local using?
On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on DevHev Local?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.
When does DevHev Local wipe? What schedule does it follow?
DevHev Local wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 2 days 16 hours.
Tags and listings
Where does DevHev Local appear in Rust Wipe Tracker lists and filters?
You will find DevHev Local on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on DevHev Local?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags DevHev Local publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join DevHev Local?
Enter client.connect 109.194.35.245:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.