my_server
Offline 109.198.227.153:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 10 Oct, 11:24 UTC 12:24 UK · 18d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 196 / 250
- Rustoria.co - EU East Long 182 / 200
- Rusty Moose |EU Main| 16 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 16 / 100
- Rustoria.co - EU East Medium 90 / 200
Quick answers
From the figures on this page.
Player count
Where does my_server place among Rust servers?
Over the past seven days, my_server has climbed to #15,828 for player hours, putting it in the top 72% of all ranked servers.
Is my_server busy at the moment?
At the moment my_server is offline, having last been seen 18 days 18 hours ago.
Server rules
Which map is active on my_server?
The game generates the procedural map that my_server runs.
Which settings and rules apply on my_server?
You will not find a gather rate in the name of my_server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is my_server based?
You will find no region published by my_server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 109.198.227.153:28015.
What is the uptime of my_server, and is it online?
The current status for my_server is offline, last seen 18 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
What Rust version is my_server using?
Rust network protocol 2634 and build 167398 on Windows is what my_server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on my_server when wipe day arrives?
At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does my_server wipe, and at what times?
To tell its rhythm we would need more of my_server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 18 days 19 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is my_server part of?
You will find my_server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on my_server?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags my_server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to my_server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 109.198.227.153:28015.