Combat isolated acceptance
Offline 109.235.49.132:28115 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 153 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 194 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 97 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 221 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player count
What is the ranking of Combat isolated acceptance against other Rust servers?
Over the past seven days, Combat isolated acceptance has climbed to #15,327 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Combat isolated acceptance?
At the moment Combat isolated acceptance is offline, having last been seen 2 days 22 hours ago. For the last seven days the average player count was 0.
Map and rules
On what map does Combat isolated acceptance take place?
A procedural map, generated by the game, is what Combat isolated acceptance runs.
Which settings and rules apply on Combat isolated acceptance?
You will not find a gather rate in the name of Combat isolated acceptance. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Combat isolated acceptance based?
No region is published by Combat isolated acceptance. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 109.235.49.132:28115 is its address.
How reliable is Combat isolated acceptance, and is it currently online?
Offline for now: Combat isolated acceptance was last seen 2 days 22 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
On what Rust version does Combat isolated acceptance operate?
Rust network protocol 2632 and build 161125 on Windows is what Combat isolated acceptance runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Combat isolated acceptance wipe? What schedule does it follow?
There are too few of Combat isolated acceptance's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 7 days 2 hours have passed since this world was made.
Tags and filters
Where does Combat isolated acceptance appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Combat isolated acceptance are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Combat isolated acceptance?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): Protocol 2632 is required; a different version can't join; cs161125 (Build): It runs game build 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Combat isolated acceptance publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Combat isolated acceptance?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 109.235.49.132:28115.