Combat isolated acceptance
Offline 109.235.50.181:28115 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 172 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 74 / 700
- RustSpain.com | EU Main 21 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 25 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 259 / 700
Quick answers
From the figures on this page.
Player activity
How does Combat isolated acceptance compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Combat isolated acceptance, at #15,326 on hours played over seven days.
What is the current population on Combat isolated acceptance?
At the moment Combat isolated acceptance is offline, having last been seen 6 days 21 hours ago. For the last seven days the average player count was 0.
Map and rules
Which map is active on Combat isolated acceptance?
The game generates the procedural map that Combat isolated acceptance runs.
What settings and rules should you know for Combat isolated acceptance?
The name of Combat isolated acceptance gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Combat isolated acceptance based?
There is no region published for Combat isolated acceptance. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 109.235.50.181:28115.
What is the uptime of Combat isolated acceptance, and is it online?
Offline for now: Combat isolated acceptance was last seen 6 days 21 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
What Rust version is Combat isolated acceptance using?
Rust network protocol 2632 and build 161125 on Windows is what Combat isolated acceptance runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Combat isolated acceptance wipe, and at what times?
There are too few of Combat isolated acceptance's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 6 days 21 hours.
Tags and listings
Where does Combat isolated acceptance appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Combat isolated acceptance are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on Combat isolated acceptance?
The game's server browser picks up these Combat isolated acceptance tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): It runs game build 161125; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Combat isolated acceptance?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 109.235.50.181:28115.