Project_Rustoid
Offline 109.252.167.120:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 158 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 40 / 1000
Quick answers
From the figures on this page.
Player count
Where does Project_Rustoid place among Rust servers?
A seven-day player-hours count places Project_Rustoid at #15,396: the top 69% of every ranked server.
Is Project_Rustoid busy at the moment?
At the moment Project_Rustoid is offline, having last been seen 4 days 9 hours ago. For the last seven days the average player count was 0.
Rules and settings
Which map is active on Project_Rustoid?
The map on Project_Rustoid is procedural, produced by the game.
What settings and rules should you know for Project_Rustoid?
You will not find a gather rate in the name of Project_Rustoid. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
Server details
What is the location of Project_Rustoid?
There is no region published for Project_Rustoid. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 109.252.167.120:28015.
What is the uptime of Project_Rustoid, and is it online?
Project_Rustoid is offline at the moment, with the last sighting 4 days 9 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 23 October 2026.
On what Rust version does Project_Rustoid operate?
On Windows, Project_Rustoid runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Project_Rustoid reset its map?
There are too few of Project_Rustoid's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 21 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Project_Rustoid part of?
The Rust Wipe Tracker lists that include Project_Rustoid are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Project_Rustoid?
Read off the game's server browser, the tags for Project_Rustoid are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Project_Rustoid?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 109.252.167.120:28015.