Metro Jump Test (local)
Offline 109.41.179.12:28025 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 162 / 250
- Rustoria.co - EU East Long 152 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 66 / 200
Quick answers
From the figures on this page.
Player count
How does Metro Jump Test (local) compare with other Rust servers in the rankings?
Over the past seven days, Metro Jump Test (local) has climbed to #15,863 for player hours, putting it in the top 72% of all ranked servers.
Is Metro Jump Test (local) busy at the moment?
At the moment Metro Jump Test (local) is offline, having last been seen 18 days 15 hours ago.
Server rules
What are the rules on Metro Jump Test (local), and what settings does it run?
No gather rate appears in the name of Metro Jump Test (local). 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Metro Jump Test (local) run from?
You will find no region published by Metro Jump Test (local). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 109.41.179.12:28025 is its address.
How reliable is Metro Jump Test (local), and is it currently online?
The current status for Metro Jump Test (local) is offline, last seen 18 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 10 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Metro Jump Test (local) operate?
Rust network protocol 2634 and build 167398 on Windows is what Metro Jump Test (local) runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Metro Jump Test (local) reset its map?
There are too few of Metro Jump Test (local)'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 18 days 20 hours.
Server tags
Where does Metro Jump Test (local) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Metro Jump Test (local): Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Metro Jump Test (local)?
The game's server browser picks up these Metro Jump Test (local) tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Metro Jump Test (local)?
Enter client.connect 109.41.179.12:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.