Dev test Server
Offline 109.81.165.210:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 179 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 86 / 700
- RustSpain.com | EU Main 22 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 26 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268 / 700
Quick answers
From the figures on this page.
Player activity
How does Dev test Server compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits Dev test Server, at #15,960 on hours played over seven days.
What is the current population on Dev test Server?
The last sighting of Dev test Server was 23 days 18 hours ago; it is offline right now.
Map and rules
Which map is active on Dev test Server?
The map on Dev test Server is procedural, produced by the game.
What are the rules on Dev test Server, and what settings does it run?
You will not find a gather rate in the name of Dev test Server. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Dev test Server?
You will find no region published by Dev test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 109.81.165.210:28015 is its address.
What is the uptime of Dev test Server, and is it online?
The current status for Dev test Server is offline, last seen 23 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 5 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Dev test Server using?
Rust network protocol 2634 and build 166652 on Linux is what Dev test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Dev test Server wipe, and at what times?
To tell its rhythm we would need more of Dev test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 23 days 19 hours.
Server tags
Where does Dev test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Dev test Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev test Server?
The game's server browser picks up these Dev test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Dev test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 109.81.165.210:28015.